Ben Moxon wrote: > How would I go about mixing several textures so that each one fills a colour channel >and the alpha channel? > > I have created an array of TextureUnitStates, one for each texture, and they are all >drawing correctly but each texture is in a grey_scale/alpha format and what I want is >for texture1 to be red_channel/alpha, texture2 to be green_channel_alpha and so on, >blending them all so I get a white centre and a mix of other colours around the edges >where they merge.
Use BLEND mode + set constant blend color to correct channel on each stage. Never done this, but it should work this way. Artur =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".