Hello all, I am very new to Java 3D and was wondering about an efficient way to rotate an object about its local (x,y,z), where the 3 rotation angles are the result of integrating some function.
This problem would be the equivalent of animating HelloUniverse to rotate about its local (x,y,z) as a result of the said function integration. Any help would be greatly appreciated! Alejandro =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
