Hello all,

I am very new to Java 3D and was wondering about an efficient
way to rotate an object about its local (x,y,z), where
the 3 rotation angles are the result of integrating some function.

This problem would be the equivalent of animating HelloUniverse
to rotate about its local (x,y,z) as a result of the said
function integration.

Any help would be greatly appreciated!

Alejandro

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