Hi Andreas,

Thanks for your answer!
Are you talking about the classes SceneGraphFileReader and
SceneGraphFileWriter?
It is required that the loaded file can be coded manually or generated by an
editor. That means that I have to load a .class file (and not a .j3f). I
thought this is not possible with those classes, isn't it?

Katja

> Hi Katja,
> You might want to have a look at the J3D Flytrough utils:
>
> http://java.sun.com/products/java-media/3D/flythrough.html
>
> The IO classes in the j3dfly-utils.jar provide a convenient way to save
> and load your scenegraph.
> HTH
>
> andreas
>
> Katja Loescher wrote:
>
> >Hi!
> >
> >I am programming an application that is supposed to open any .class file
> >during runtime (with the JFileChooser). I then get out the branchgraphs
> of the
> >file and import them into my universe. I will then add an path
> interpolator
> >which will be attached to a "camera". The user is allowed to choose
> points
> >which will be displayed in a table. (The points are being recorded so
> that a
> >"movie" of the camera moving from point to point as the user has defined
> will be
> >created.)  The file can then be saved. The saved file has to be a .class
> at
> >the end, so it can be run as an applet. I was thinking about creating a
> .java
> >and then compile it. (I won't get into why, but it must be an applet).
> There
> >also has to be the possibility to open an already edited file again and
> get
> >the points of that user defined path that I entered into the behavior
> that is
> >included in the scene graph, and change the path. My idea was to put the
> >points into a text file.
> >
> >I tried to open the file via the Class object that Java offers. I created
> a
> >new instance of the loaded class and get the branchgraphs out to put them
> >into my own universe. I did not use the universe in the loaded file
> because I
> >did not know the names of the variables I have to reference for the
> behavior
> >etc.
> >
> >A problem occured when I tried to load a .class file that calls a method
> to
> >load the texture. I could not see the texture after the loading done as
> >described above. How can I preserve the texture if I load it the way I
> was trying
> >to?
> >
> >Is this the best way to load the file or is there a better way?
> >
> >I planned on saving the file with a FileWriter. How do I find out which
> >import statements to include when I do this?
> >
> >I asked a similiar question before, but not in this context, so sorry to
> >bother you again!
> >
> >I highly appreciate any help! Thanks in advance!
> >
> >Regards,
> >Katja
> >
> >--
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> >
> >
>
>
> --
>
>   Andreas Moessner, Software Developer, IFAD A/S
>   Forskerparken 10, DK-5230 Odense M, Denmark
>
>   Phone: +45 6315 7131,  Fax: +45 6593 2999
>
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