Hi!

I am programming an application that is supposed to open any .class file
during runtime (with the JFileChooser). I then get out the branchgraphs of the
file and import them into my universe. I will then add an path interpolator
which will be attached to a "camera". The user is allowed to choose points
which will be displayed in a table. (The points are being recorded so that a
"movie" of the camera moving from point to point as the user has defined will be
created.)  The file can then be saved. The saved file has to be a .class at
the end, so it can be run as an applet. I was thinking about creating a .java
and then compile it. (I won't get into why, but it must be an applet). There
also has to be the possibility to open an already edited file again and get
the points of that user defined path that I entered into the behavior that is
included in the scene graph, and change the path. My idea was to put the
points into a text file.

I tried to open the file via the Class object that Java offers. I created a
new instance of the loaded class and get the branchgraphs out to put them
into my own universe. I did not use the universe in the loaded file because I
did not know the names of the variables I have to reference for the behavior
etc.

A problem occured when I tried to load a .class file that calls a method to
load the texture. I could not see the texture after the loading done as
described above. How can I preserve the texture if I load it the way I was trying
to?

Is this the best way to load the file or is there a better way?

I planned on saving the file with a FileWriter. How do I find out which
import statements to include when I do this?

I asked a similiar question before, but not in this context, so sorry to
bother you again!

I highly appreciate any help! Thanks in advance!

Regards,
Katja

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