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    I am implementing my geometry by using the GeometryUpdater interface and updateData(..) methods. I understand that by using this interface, that the arrays that contain geometric data have to be declared up front with some default maximum value (the max number of points that you will have).
If my default length of my array, and the number of points do not EXACTLY match up, what then? I have extra positions in my array that will point to null.
 
My question: How do I fill up these last positions with valid vertices, but doesnt distort/mess up my original geometry?
 
I hope that someone can help me....
 
Thanks for all your suggestions,
 
~Zak

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