Group:
I am implementing my geometry by
using the GeometryUpdater interface and updateData(..) methods. I understand
that by using this interface, that the arrays that contain geometric data have
to be declared up front with some default maximum value (the max number of
points that you will have).
If my default length of my array, and the number of
points do not EXACTLY match up, what then? I have extra positions in my array
that will point to null.
My question: How do I fill up these last positions
with valid vertices, but doesnt distort/mess up my original
geometry?
I hope that someone can help me....
Thanks for all your suggestions,
~Zak
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- Re: [JAVA3D] Geometry by Reference Techniques Zak Nixon
- Re: [JAVA3D] Geometry by Reference Techniques Artur Biesiadowski
- Re: [JAVA3D] Geometry by Reference Techniques Kasparian, Raffi J.