According to the API, you need to use setInitialCoordIndex (not setInitialVertexIndex) when the geometry is BY_REFERENCE.
Raffi -----Original Message----- From: Artur Biesiadowski [mailto:[EMAIL PROTECTED]] Sent: Tuesday, October 15, 2002 7:04 AM To: [EMAIL PROTECTED] Subject: Re: [JAVA3D] Geometry by Reference Techniques Zak Nixon wrote: > If my default length of my array, and the number of points do not > EXACTLY match up, what then? I have extra positions in my array that > will point to null. > > My question: How do I fill up these last positions with valid > vertices, but doesnt distort/mess up my original geometry? GeometryArray.setValidVertexCount if you want to have also unused vertices at start of array, GeometryArray.setInitialVertexIndex look in GeometryArray javadoc for exact interface. Artur =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help". =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".