Without actually running the thing the only bit I'm not sure about  is the bounds on 
your TG's mouse behaviours (I presume that's how you are 'moving' the objects). The 
bounds all appear to be the same and are I think the same as the global bounds of your 
scene. If that is so you will always activate all TG at the same time.

This is all very rough guess stuff. :)

Try disabling all the mouse behaviours and use your pick behaviour to only activate 
the one you are selecting.

Good luck,
                Jason.

>>> [EMAIL PROTECTED] 23/10/2002 14:15:49 >>>
Hello, friends.

I'd like to ask you some help about the code I've been created from some Daniel 
Selman's example.
I'm trying to create a program where I can build a virtual interface with VRML objects.
The problem is: I need to move the VRML objects that are loaded, one by one. But when 
I move an object, the others are moved too. Could somebody take a look at the code and 
suggest some possible solution?

Thanks a lot!

[]'s

Fernando

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