Hello Fernando,
I don't have much time now but for the first peek i would say the problem is that you put all the named objects into ONE branchgroup, and then you manipulate that branchgroup, and this way of course everything is moved at once. If you want to treat the objects separately, modify the loader method so that it does not return a single BranchGroup but an array/container of BranchGroups/Shape3D's. Hope this helps, Peter p.s.: nice comments :-) Wednesday, October 23, 2002, 15:15:49, you wrote: FCB> Hello, friends. FCB> I'd like to ask you some help about the code I've been created from some Daniel Selman's example. FCB> I'm trying to create a program where I can build a virtual interface with VRML objects. FCB> The problem is: I need to move the VRML objects that are loaded, one by one. But when I move an object, the others are moved too. Could somebody take a look at the code and suggest some possible FCB> solution? FCB> Thanks a lot! FCB> []'s FCB> Fernando =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".