Hello Fernando,

I don't have much time now but for the first peek i would say the
problem is that you put all the named objects into ONE branchgroup,
and then you manipulate that branchgroup, and this way of course
everything is moved at once.

If you want to treat the objects separately, modify the loader method
so that it does not return a single BranchGroup but an array/container
of BranchGroups/Shape3D's.

Hope this helps,
Peter

p.s.: nice comments :-)

Wednesday, October 23, 2002, 15:15:49, you wrote:

FCB> Hello, friends.

FCB> I'd like to ask you some help about the code I've been created from some Daniel 
Selman's example.
FCB> I'm trying to create a program where I can build a virtual interface with VRML 
objects.
FCB> The problem is: I need to move the VRML objects that are loaded, one by one. But 
when I move an object, the others are moved too. Could somebody take a look at the 
code and suggest some possible
FCB> solution?

FCB> Thanks a lot!

FCB> []'s

FCB> Fernando

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