Hi, I agree with Peter.
As a general rule, avoid "mixing" GUI components and graphics by placing them in different JPanels (or subclasses of it). This minimizes chances of GUI components and/or graphics not displaying properly. Regards, Alejandro -----Original Message----- From: Discussion list for Java 3D API [mailto:JAVA3D-INTEREST@;JAVA.SUN.COM]On Behalf Of Peter Szinek Sent: Wednesday, October 23, 2002 5:25 AM To: [EMAIL PROTECTED] Subject: Re: [JAVA3D] Swing component on Canvas3D Hello Alex, Wednesday, October 23, 2002, 09:59:19, you wrote: A> Hi all, A> Is it possible to add a swing component, say a JTextArea onto a Canvas3D? If its possible, how do I go about adding them? Are you sure you need to add it on the *Canvas3D*? Wouldn't be sufficient to add it below/over/right/left of the Canvas on the Panel/Frame/Apple/whatever? I am not even sure at all you can add swing components on the canvas. However, if you are talking about adding GUI, try something like this: ... setLayout( new BorderLayout() ); Canvas3D canvas = new Canvas3D(...); JPanel guiPanel = new JPanel(); add(guiPanel, BorderLayout.EAST); add (canvas, BorderLayout.CENTER); ... Then add everything to guiPanel as usual. A> Thanks in advance. A> - Alex - -- Best regards, Peter mailto:szyp@;pobox.sk =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help". =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
