Hi All,

Actually, all I want to do is to add a translucent JTextArea onto the
Canvas3D. I need the Canvas3D to be the background for this JTextArea. Is
there any alternatives for me to achieve this?

Thanks in Advance.

- Alex -

----- Original Message -----
From: "Alejandro Allievi" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, October 24, 2002 2:42 AM
Subject: Re: [JAVA3D] Swing component on Canvas3D


> Hi,
>
> I agree with Peter.
>
> As a general rule, avoid "mixing" GUI components
> and graphics by placing them in different JPanels (or subclasses of it).
> This minimizes chances of GUI components and/or graphics not displaying
> properly.
>
> Regards,
>
> Alejandro
>
> -----Original Message-----
> From: Discussion list for Java 3D API
> [mailto:JAVA3D-INTEREST@;JAVA.SUN.COM]On Behalf Of Peter Szinek
> Sent: Wednesday, October 23, 2002 5:25 AM
> To: [EMAIL PROTECTED]
> Subject: Re: [JAVA3D] Swing component on Canvas3D
>
>
> Hello Alex,
>
> Wednesday, October 23, 2002, 09:59:19, you wrote:
>
> A> Hi all,
>
> A> Is it possible to add a swing component, say a JTextArea onto a
Canvas3D?
> If its possible, how do I go about adding them?
>
> Are you sure you need to add it on the *Canvas3D*?
> Wouldn't be sufficient to add it below/over/right/left of the Canvas on
the
> Panel/Frame/Apple/whatever?
>
> I am not even sure at all you can add swing components on the canvas.
>
> However, if you are talking about adding GUI, try something like this:
>
> ...
>
> setLayout( new BorderLayout() );
>
> Canvas3D canvas = new Canvas3D(...);
> JPanel guiPanel = new JPanel();
>
> add(guiPanel, BorderLayout.EAST);
> add (canvas, BorderLayout.CENTER);
>
> ...
>
> Then add everything to guiPanel as usual.
>
> A> Thanks in advance.
>
> A> - Alex -
>
>
>
> --
> Best regards,
>  Peter                            mailto:szyp@;pobox.sk
>
>
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