Is there anyway to stop Java3D from swapping buffers every render cycle? I've got the Elumens Dome running fine with one channel. But getting it working with more is proving problematic.
I'd rather not switch to Immediate mode. But I need some way to render N frames before a buffer swap is called. Any thoughts? -- Alan Hudson President: Yumetech, Inc. http://www.yumetech.com/ Web3D Open Source Chair http://www.web3d.org/TaskGroups/source/ =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".