Is there anyway to stop Java3D from swapping buffers every render cycle?
 I've got the Elumens Dome running fine with one channel.  But getting
it working with more is proving problematic.

I'd rather not switch to Immediate mode.  But I need some way to render
N frames before a buffer swap is called.  Any thoughts?
--
Alan Hudson
President: Yumetech, Inc.                      http://www.yumetech.com/
Web3D Open Source Chair        http://www.web3d.org/TaskGroups/source/

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