Alan Hudson wrote:
Is there anyway to stop Java3D from swapping buffers every render cycle?
 I've got the Elumens Dome running fine with one channel.  But getting
it working with more is proving problematic.

I'd rather not switch to Immediate mode.  But I need some way to render
N frames before a buffer swap is called.  Any thoughts?
I don't think it can be done in Retained mode. Unless you're not
using double buffer. Note that if all Canvases are in a single
screen, Java3D will render each of them and swap only once for
the whole screen.

- Kelvin
---------------
Java 3D Team
Sun Microsystems Inc.

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