Joachim Bratteli wrote:

The problem is that the M4 is showing textures and M5 is not. Take a
look at the pictures attached to this e-mail.
Why? And how do I get VRML97Loader to load textures again?

We had a collection of issues associated with the loading of anything
defined externally. Some of these were simply due to not enough testing
- at least not of the codepaths that other people seem to be using. We
tested what we thought were the common configurations, but that is
obviously not what most people seem to be using.

There have been several half-fixes since then. These will fix all the
issues people had, but only under a limited set of circumstances. The
real solution only got committed to codebase last night. This involved
me writing a complete new codepath for the loading system for use only
by the loaders (previously we'd tried to make the loaders use the same
codepath as application developers in order to minimise the amount of
maintenance we need to do). For static geometry loading we now perform a
blocking recursive load until everything is loaded without any
multi-threaded code like the other codepath used. This works for 90% of
the code, but we don't yet correctly handle code where people are
generating geometry in the initialize() method of scripts - for example
the LatticeXVL protos.

This updated code is in CVS, but there is no dev release for it. We were
going to put one out today, but a couple of other issues held us back.
There will probably be one tomorrow.

--
Justin Couch                         http://www.vlc.com.au/~justin/
Java Architect & Bit Twiddler              http://www.yumetech.com/
Author, Java 3D FAQ Maintainer                  http://www.j3d.org/
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"Humanism is dead. Animals think, feel; so do machines now.
Neither man nor woman is the measure of all things. Every organism
processes data according to its domain, its environment; you, with
all your brains, would be useless in a mouse's universe..."
                                              - Greg Bear, Slant
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