Wednesday, October 30, 2002, 6:54:42 PM, Justin Couch wrote: > BTW, your message to the source list bounced - the attachements were too > big (max 40K message size).
Thank you for your information. I will try to limit the size of my images the next time I post. > Joachim Bratteli wrote: > Ummm... unfortunately not... We normally test with LOAD_ALL with > Behaviours on and off and generally relatively trivial files - for > example ones without inlines or externprotos in them. There are quite a > few issues in VRML that really don't match to the (perceived) semantics > of the Loader interface and so most of the loader code has been "just > enough" to get something going, while concentrating on the core > functionality (spec compliance of the runtime, more nodes supported etc). All my files are without inlines and externprotos just because I do not expect it to work just yet. But, I expected that textures was loaded since it was loaded in M4. Do I understand you correctly that this will be solved in the next development release? Btw, with the M5 release I tested the LOAD_ALL for loading all behaviors, but it failed me when starting to navigate (remember that I have my own navigation-handler without collition-detection): Exception occurred during Behavior execution: javax.media.j3d.RestrictedAccessException: Node: local to vworld transform is undefined for a node that is not part of a live scene graph at javax.media.j3d.Node.getLocalToVworld(Node.java:259) at org.j3d.ui.navigation.NavigationHandler.checkCollisions(NavigationHandler.java:1077) at org.j3d.ui.navigation.NavigationHandler.access$800(NavigationHandler.java:149) at org.j3d.ui.navigation.NavigationHandler$FrameTimerBehavior.processStimulus(NavigationHandler.java:385) at javax.media.j3d.BehaviorScheduler.doWork(BehaviorScheduler.java:172) at javax.media.j3d.J3dThread.run(J3dThread.java:250) Does the BranchGroup that is returned by scene.getSceneGroup() contain behavior for collision-detection? Is it or will there be a simple solution for turning it off? >> Thanks. I have also been testing with the 12-october dev-release, and >> this gave the following exception while loading: >> org.ietf.uri.UnsupportedServiceException: file is not supported > That's very unusual. Do you have the vlc_uri.jar file in your classpath? It should be. My call to java looks like this for the 12h october release (remove all CR to get the correct call): java -mx1024m -cp .\lib\Xj3D-DEV-20021012\lib\vlc_uri.jar; .\lib\Xj3D-DEV-20021012\jars\xj3d-common.jar; .\lib\Xj3D-DEV-20021012\jars\xj3d-core.jar; .\lib\Xj3D-DEV-20021012\jars\xj3d-eai.jar; .\lib\Xj3D-DEV-20021012\jars\xj3d-ecmascript.jar; .\lib\Xj3D-DEV-20021012\jars\xj3d-j3d.jar; .\lib\Xj3D-DEV-20021012\jars\xj3d-jaxp.jar; .\lib\Xj3D-DEV-20021012\jars\xj3d-jsai.jar; .\lib\Xj3D-DEV-20021012\jars\xj3d-mobile-sg.jar; .\lib\Xj3D-DEV-20021012\jars\xj3d-mobile.jar; .\lib\Xj3D-DEV-20021012\jars\xj3d-net.jar; .\lib\Xj3D-DEV-20021012\jars\xj3d-norender.jar; .\lib\Xj3D-DEV-20021012\jars\xj3d-ogl-sg.jar; .\lib\Xj3D-DEV-20021012\jars\xj3d-ogl.jar; .\lib\Xj3D-DEV-20021012\jars\xj3d-parser.jar; .\lib\Xj3D-DEV-20021012\jars\xj3d-render.jar; .\lib\Xj3D-DEV-20021012\jars\xj3d-runtime.jar; .\lib\Xj3D-DEV-20021012\jars\xj3d-sai.jar; .\lib\Xj3D-DEV-20021012\jars\xj3d-sav.jar; .\lib\Xj3D-DEV-20021012\jars\xj3d-script-base.jar; .\lib\Xj3D-DEV-20021012\jars\xj3d-vecmath.jar; .\lib\Xj3D-DEV-20021012\jars\xj3d-xml-util.jar; .\lib\Xj3D-DEV-20021012\lib\dtdparser113a.jar; .\lib\Xj3D-DEV-20021012\lib\gnu-regexp-1.0.8.jar; .\lib\Xj3D-DEV-20021012\lib\httpclient.jar; .\lib\Xj3D-DEV-20021012\lib\j3d-org-images.jar; .\lib\Xj3D-DEV-20021012\lib\j3d-org.jar; .\lib\Xj3D-DEV-20021012\lib\js.jar; .\lib\Xj3D-DEV-20021012\lib\uri.jar; .; E:\code\.current\jswbus.jar; .\lib\utilities.jar no.hrp.hvrc.j3d.consumer.VRConsumer %1 %2 %3 %4 %5 %6 %7 And, the only files in the ext-directory are the Java3D jar-files. > If you do, then the only other way I can see you would get this error > would be to be overwriting the value of the system properties > java.net.protocol.handler.pkgs. I do not do anything like that in my code that I'm aware of. If I did, would this also affect the loading in M4? I use the same code for all my M4, M5, and post M5 tests. -- Joachim Bratteli - [EMAIL PROTECTED] System Programmer - IFE / OECD Halden Reactor Project Halden VR Centre - http://www.ife.no/vr/ =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".