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Hi
~  I am placing a few transparent objects in my scene right in front of the
viewer to do a HUD type display.
~  I create a series of non visible plates to represent each layer of the HUD,
and use those to pick against to set up the correct positions for each
component, e.g., if you want a component at 10,10 to 250,300 it does the picking
and find the real world coords to create an object that size, the plates are set
up at -0.101 and -0.102 in the z axis and then added to the view platform, when
i pick i get a z of -0.10100000351667404 and -0.10199999809265137.
~  when i create the components i use the picked z depth so that the size is
exactly right (and that bit works), i checked where the components are getting
created and they have the right Z values, but when it comes to rendering it, the
components at -0.102 seem to be in front of the ones at -0.101.

~  i'm using a front clip policy of VIRTUAL_EYE and a front clip distance of 0.1,
my back clip distance is currently 400, and i have transparency sorting set to
TRANSPARENCY_SORT_GEOMETRY, so i would have assumed that things should be in the
right order

java3d 1.3 and java 1.4.1

any ideas and pointers?

Thanks

Jeremy
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