Hi,

You can learn about "gimbal lock": http://www.anticz.com/eularqua.htm

You should use axis-angle or quaternion insted of Euler-angle (method you use now) 
representation.

Ivan

-----Original Message-----
From: ext Bhargavi Devi Sura [mailto:bhargavi@;ERC.MSSTATE.EDU]
Sent: Monday, November 11, 2002 3:14 PM
To: [EMAIL PROTECTED]
Subject: [JAVA3D] rotating without axis flipping


Hi,

I want to rotate my object along x and y axis. I have written my own class
to do this. But the problem is when I rotate 90 degrees along x axis, z
axis becomes y axis. Next time when I rotate along Y, it looks like I am
rotating along Z.
How can I rotate without flipping the axis? Any sample code will be
helpful to me as I am new to java3d.

Thanks,
Bhargavi

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