Thanks for the help Brandon - I think I've found what I want. from Java3D API docs: --- javax.media.j3d.Node.getLocalToVworld(Transform3D)
Retrieves the local coordinates to virtual world coordinates transform for this node in the scene graph. --- I figured there had to be a way to do it, just didn't look hard enough. Thanks again. > -----Original Message----- > From: Brandon [mailto:whojoedaddy@;yahoo.com] > > I have no idea how to solve your problem, but the > archives are here: > General archive: http://archives.java.sun.com/ > Java3D archive: > http://archives.java.sun.com/java3d-interest.html > > --- "Weber, Derek" <[EMAIL PROTECTED]> > wrote: > > Hi all, > > > > Given a Node in Java3D 1.3, can I find its location > > in 3D space with respect to its Locale's origin? > > > > Basically I want to create a scenegraph of shapes > > arranged by a layout algorithm, and then create > > lines between some of the shapes. What I was going > > to do was to lay out the shapes initially, then do a > > second pass creating lines with end points being the > > locations of pairs of the shapes. I want to know if > > I can easily find the shapes' locations. > > > > Thanks for your help. > > > > PS Sorry if this is a newbie question, I haven't > > found the archives for this mailing list to search > > yet. Are they available anywhere? =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
