Thanks for the help Brandon - I think I've found what I want.

from Java3D API docs:
---
javax.media.j3d.Node.getLocalToVworld(Transform3D)

Retrieves the local coordinates to virtual world coordinates transform for this node 
in the scene graph.
---

I figured there had to be a way to do it, just didn't look hard enough.

Thanks again.

> -----Original Message-----
> From: Brandon [mailto:whojoedaddy@;yahoo.com]
>
> I have no idea how to solve your problem, but the
> archives are here:
> General archive: http://archives.java.sun.com/
> Java3D archive:
> http://archives.java.sun.com/java3d-interest.html
>
> --- "Weber, Derek" <[EMAIL PROTECTED]>
> wrote:
> > Hi all,
> >
> > Given a Node in Java3D 1.3, can I find its location
> > in 3D space with respect to its Locale's origin?
> >
> > Basically I want to create a scenegraph of shapes
> > arranged by a layout algorithm, and then create
> > lines between some of the shapes. What I was going
> > to do was to lay out the shapes initially, then do a
> > second pass creating lines with end points being the
> > locations of pairs of the shapes. I want to know if
> > I can easily find the shapes' locations.
> >
> > Thanks for your help.
> >
> > PS Sorry if this is a newbie question, I haven't
> > found the archives for this mailing list to search
> > yet. Are they available anywhere?

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