Hi Julian, Yes, to get it to work, you need the .obj file (including texture coordinates etc. and also links to the Materials you want to use). The Materials of the Object are stored in a seperate file - the .mtl file wich also may contain textures (actually the links to some graphics files).
Sample content of a .mtl file: -------------------------------------- . . . newmtl rock Ns 30 Ka 0 0 0 Kd 0.337255 0.184314 0 Ks 0.160769 0.0666667 0 map_Kd someTexture.jpg . . . -------------------------------------- You also may want to have a look at other loaders (i.e. a 3ds loader). Also there is a great software called "Deep Exploration" from Right Hemisphere. It reads, displays and converts lots of 3Dfileformats. They have a trial-version on their website. It is one of the few programs able to deal with the obj/mat combo in a flexible way. -emanuel > Has anyone had success loading texture maps with the ObjectFile loader? > It's > loading them, but it's not generating any txc's, so things look pretty > strange. > -- > Dr. Julian "a tribble took it" Gomez ** http://www.polished-pixels.com > > =========================================================================== > To unsubscribe, send email to [EMAIL PROTECTED] and include in the > body > of the message "signoff JAVA3D-INTEREST". For general help, send email to > [EMAIL PROTECTED] and include in the body of the message "help". > -- +++ GMX - Mail, Messaging & more http://www.gmx.net +++ NEU: Mit GMX ins Internet. Rund um die Uhr f�r 1 ct/ Min. surfen! =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
