>I've found a way to create a Java3D view with a Canvas3D, a Viewer, and a ViewingPlatform, rather than using a View, ViewPlatform, PhysicalBody and PhysicalEnvironment.
Yeah, that's what I did, too. >Given that it works, I'm wondering whether there are any particular benefits to changing it to the View/ViewPlatform solution. As I see it, SimpleUniverse/Viewer are just convenience classes helping to setup a Java3D environment easily. If you need more specialized setup, do it yourself. In the end, it's always a composition of View/ViewPlatform..... just with other relationships, depending on the need and flavor of the app. I have the notion of 'Camera', 'Screen' and 'CameraMount', bc. this is how I feel the 3D system has to be controllod. Maybe you want to avoid the dependency of com.sun.util? - J -- http://www.hardcode.de =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
