|
it could be garbage collection is running at those
points.
do you compile your graph? what attributes do you
set? Can you perform this transform somewherere farther up the scene graph - ie
transform only 1 node and the subnodes automatically show the
canges?
As a last resort I would download a profiler
(search google) and see what exactly is using the cpu when the synchroniser
"stalls".
Rgds,
N
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- Re: [JAVA3D] Efficiency (follow up) trz
- Re: [JAVA3D] Efficiency (follow up) Bura Tino
- Re: [JAVA3D] Efficiency (follow up) Nathan Bower
- Re: [JAVA3D] Efficiency (follow up) trz
- [JAVA3D] Link or Switch Bug? RWGRAY
- Re: [JAVA3D] Link or Switch Bug? Joerg 'Herkules' Plewe
- Re: [JAVA3D] Link or Switch Bug? Kelvin Chung
- Re: [JAVA3D] Link or Switch Bug? RWGRAY
- Re: [JAVA3D] Link or Switch Bug? Kelvin Chung
- Re: [JAVA3D] Efficiency (follow up) Nathan Bower
- Re: [JAVA3D] Efficiency (follow up) Bura Tino
