If the spheres are identical (in size and number of points), then using SharedGroups and Links will increase the memory usage than simply creating 1000 new Spheres. And because SharedGroup/Link combination is "heavyweight" compared to a Sphere, you will also decrease the overall performance of the system.
 
Florin
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Von: Silvio Simone [mailto:[EMAIL PROTECTED]]
Gesendet: Freitag, 29. November 2002 21:46
An: [EMAIL PROTECTED]
Betreff: [JAVA3D] cylinder, box, cone share there geometry??

Hello,
I have a stupid question. In the Utils API documentation they write, that
Box, Cylinder Cones... share there geometry because they extends Primitive.
So if I have a scene with 1000 same Spheres. It is useless to implement they as
SharedGroups and Links because java3d does something similar intern??
I spend they same amount of memory as if I create 1000 Spherese with: new Sphere()??

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