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I do this all the
time. I use detach() to detach the BG from the live scene, then I
add whatever I want, not just other BGs and then reattech the orginal BG using
addChild().
But I do not
"compile" any of the scene graph.
Note that the Java 3D
documentation for "addChild()" says an exception is thrown "if the appropriate capability is not set and this group
node is part of live or compiled scene graph". Note the "or compiled scene
graph" part. So make sure you are not compiling the scene
graph.
Cheers,
Bob
Gray
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