i did the myView.setTransparencySortingPolicy(myView.TRANSPARENCY_SORT_GEOMETRY) as pointed out earlier by J. Bratteli, and the antialiased linearrays was then sorted out correctly. But still my polygon surfaces does not _always_ sort out correctly.
In my case the sorting seems only to take place when the winding order of the surface indicates that the surface will be displayed (according to backface culling). Ofcourse this fails in my case when i have set the CULL_NONE attribute on the surface and tries to view the backface.
To summarize: ( think of a water surface and a fishing-net in the water )
* When i have a transparent textured watersurface, i will get perfect blending/sorting of the surface and my transparent textured fishing net below, as long as the fishing net's surface is visible according to backface-culling (the winding-order of its faces)
* When you look through the water surface and at the fishing net's backfaces, it will not sort correctly. This even if i have defined CULL_NONE for the fishing-net.
Is there any way to force the sorting of transparent objects happen also for surfaces viewed at its backface?
Best Regards,
_______________________________________________
Stein-Arne Sivertsen
Product Developer - Aquastructures AS
=========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
