Just for comparison, I have the same spec'd machine as Computer 3 at home but with an 
ATI Rage Fury Pro and it works fine with the DX and OGL versions. Not sure why the 
Rage IIC would be much different. Does any DirectX program work on computers 3 and 4?

>>> [EMAIL PROTECTED] 12/02/02 01:08PM >>>
Hello

I am currently developing an 3D-application which be used by people with
different video cards and many of them will not have special
3D-accelerators. I have tested my Java3D-application with some different
graphics cards today with varying sucess. I did the test to ensure that the
application would work with different hardware setups. The results were a
bit disappointing. Results follows:

All tests are run with JRE 1.4.1, Java 3D 1.3 for Direct X and Direct X 8.1
and Windows 2000. Both 16-bit and 32-bit color depth are tested where it is
possible. The application that is used is the one I am currently developing.


Computer 1.
PII 300 MHz, 256 MB RAM, RIVA TNT 2 M64
It didn't work at the first try, but after upgrading the video drivers it
works.

Computer 2.
PIII 933 MHz, 256 MB RAM, ATI Mobilty M6
Worked at the first try.

Computer 3.
PII 400 MHz 64 MB RAM, ATI RAGE IIC
Didn't work at all. Upgrading the video drivers didn't whelp.

Computer 4.
PIII 850 Mhz, 256 MB RAM, Matrox G400
Bug in driver made the scene look weird, upgrading the drivers didn't help.

So my result was 2 successes of 4 tested. My development pc runs java 3d
just fine (with a Radeon9000 card). Some may suggest running the OpenGL
version, but the problem is when you make an installation program, which
version should you use? I am a little bit disappointed of the high
percentage of failure.

Are someone recognizing these kind of problems and how did you do to solve
them? I really don't know where the largest problem are, in the hardware
driver, in the graphics API (Direct X in this case) or in Java 3D.

/Johan

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