Johan,

Your results are about exactly what I'd expect.  Java 3D does basically
require "modern" video cards.  Video drivers must be current in
general.  We have had very little "failure" using Java 3D OpenGL but old
video cards are pitiful performance wise (in general our testing has the
OpenGL version of Java 3D solidly beating the DirectX version for
performance - often at a two to one or better ratio).

Some video cards we've successfully run Java 3D on:
  Matrox G-200 - touchy about having the right driver and the right
color depth to get decent performance.
  Matrox G-400 - troublesome all the way around, nothing to do with Java
3D (if the card works in that particular machine then Java 3D works
fine).
  3dfx Voodoo 3 - fine (but slow relatively speaking)
  GeForce - all versions run excellent

- John Wright
Starfire Research

Johan Hedlund wrote:
>
> Hello
>
> I am currently developing an 3D-application which be used by people with
> different video cards and many of them will not have special
> 3D-accelerators. I have tested my Java3D-application with some different
> graphics cards today with varying sucess. I did the test to ensure that the
> application would work with different hardware setups. The results were a
> bit disappointing. Results follows:
>
> All tests are run with JRE 1.4.1, Java 3D 1.3 for Direct X and Direct X 8.1
> and Windows 2000. Both 16-bit and 32-bit color depth are tested where it is
> possible. The application that is used is the one I am currently developing.
>
> Computer 1.
> PII 300 MHz, 256 MB RAM, RIVA TNT 2 M64
> It didn't work at the first try, but after upgrading the video drivers it
> works.
>
> Computer 2.
> PIII 933 MHz, 256 MB RAM, ATI Mobilty M6
> Worked at the first try.
>
> Computer 3.
> PII 400 MHz 64 MB RAM, ATI RAGE IIC
> Didn't work at all. Upgrading the video drivers didn't whelp.
>
> Computer 4.
> PIII 850 Mhz, 256 MB RAM, Matrox G400
> Bug in driver made the scene look weird, upgrading the drivers didn't help.
>
> So my result was 2 successes of 4 tested. My development pc runs java 3d
> just fine (with a Radeon9000 card). Some may suggest running the OpenGL
> version, but the problem is when you make an installation program, which
> version should you use? I am a little bit disappointed of the high
> percentage of failure.
>
> Are someone recognizing these kind of problems and how did you do to solve
> them? I really don't know where the largest problem are, in the hardware
> driver, in the graphics API (Direct X in this case) or in Java 3D.
>
> /Johan
>
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