Hi all, I've just released the first version of my demo Yaarq, which illustrates how to implement several gaming-related capabilities of Java3D, including texturing, bump mapping, reflection mapping, overlays, particle systems and so on, in Java3D. Probably most important, Yaarq demonstrates how to achive stable frame rates (I put a lot of time into this: It seems there is exactly one way of doing things, as I found out after trying at least five possibilities).
Yaarq is a completely documented engine on which you can base your own application, and the demo is a simple application of the engine. After all the interest that followed the bumpmapping discussion earlier this year, I decided I could as well generalise the demo into an engine instead of providing just another hackup. Please find Yaarq at http://www.sbox.tugraz.at/home/w/wkien/yaarq.zip Currently, the demo consists of two scenes: In the first one, you can watch a non-interactive introduction. In the second scene, you can interactively control a flyer. I have not found the time to introduce further objects into the second scene, perhaps I will release an extended version with enemy flyers, clouds etc. in 2003, but dont count on it too soon. Anyhow, if any of you wish to extend that second part, I shall provide any support you need! Hope you like Yaarq Wolf ==================================================================== Wolfgang Kienreich Technical Research Knowledge Retrieval / Knowledge Visualization Know-Center Inffeldgasse 16c, 8010 Graz, Austria email : [EMAIL PROTECTED] phone : +43 316 820918 647 fax : +43 316 873 5688 ==================================================================== =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
