Dear all,

If there is default collision detection checking between View Platform
and objects of the scene?

And if yes - how to switch off this type of collision detection? I used
the following, but it didn't help:

SimpleUniverse su = new SimpleUniverse(canvas3D);
ViewingPlatform vp = new ViewingPlatform();
vp.setCapability(ViewingPlatform.ALLOW_COLLIDABLE_WRITE);
vp.setCollidable(false);
vp = su.getViewingPlatform();
vp.setNominalViewingTransform();

Thank you in advance for reply,

Igor.

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