Dear all, If there is default collision detection checking between View Platform and objects of the scene?
And if yes - how to switch off this type of collision detection? I used the following, but it didn't help: SimpleUniverse su = new SimpleUniverse(canvas3D); ViewingPlatform vp = new ViewingPlatform(); vp.setCapability(ViewingPlatform.ALLOW_COLLIDABLE_WRITE); vp.setCollidable(false); vp = su.getViewingPlatform(); vp.setNominalViewingTransform(); Thank you in advance for reply, Igor. =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
