Artur Biesiadowski wrote: > Tom Lanning wrote: > > > I am having trouble finding a general technique that will allow me to > > efficiently and correctly hide objects in a space when a HUD (heads up > > display) is about to collide with the objects. > >
Hi I've not yet tried this myself, but someone just mentioned the ModelClip class, having looked at it it looks like setting the scope and influencing bounds correctly you might be able to 'cut' the front off of objects that come close to the HUD, take a look. Thanks Jeremy -- PGP key is here -> http://www.computerbooth.com/pgp.html * If debugging is the process of removing bugs, then programming must be the process of putting them in. =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
