Thank you for the pointer to AlternateAppearance. Although it means changing the settings on every Shape3D in the scene graph, it works well and solves my immediate problem.
-----Original Message----- From: Discussion list for Java 3D API [mailto:[EMAIL PROTECTED]] On Behalf Of Artur Biesiadowski Sent: Tuesday, December 10, 2002 11:46 AM To: [EMAIL PROTECTED] Subject: Re: [JAVA3D] HUD and object hiding Tom Lanning wrote: > I am having trouble finding a general technique that will allow me to > efficiently and correctly hide objects in a space when a HUD (heads up > display) is about to collide with the objects. > Just a guess - I'm not sure if I understand your problem. Maybe attaching AlternateAppearance which will make things invisible is enough to achieve that ? Of course there is a question of granularity - should objects dissapear on per-object basis, per-shap3d, per-geometry, per-triangle or exactly ? Per-shap3d - AlternateAppearance. Exactly - default near clip plane. For the rest - I have no idea for now. Artur =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help". ==========================================================================To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
