Jeremy Booth wrote:
~ I've been looking at reducing my FPS to allow the CPU to handle other work, like updating transforms from k/b and joystick inputs, I saw the method on View called setMinimumFrameCycleTime and thought it was ideal, i have tried setting
Yes. This looks like it is a problem. We had issues with Java3D hanging when we did a setCoordinate() call. According to Kelvin this will be fixed in 1.3.1.
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