Hi, I was wondering if anyone had/knew of an example of creating an animated texture (by actualy drawing onto the texture, not just swapping images) using texture by ref. Essentaily what I am trying to do (using as little memory as possible) is to use the Java2D drawing routines to draw onto a texture (buffered image) in 'real time'. This texture is applied as a decal to the main texure (using multi-texturing.. this bit is working fine).
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