You are correct.  The Java and Java3D JREs must be present on the computer
running the executable.  Actually, I encountered the problem on a
coworker's computer yesterday (who also has all the sdks installed), but
trying the same executable on my computer is working, so I'm guessing it
might be an environment or registry variable problem because we have
identical versions of everything except Windows. (He is running XP while
I'm using 2000).

In any case, it's still a mystery why we can't get it working on his box,
but it appears to be a isolated problem.

Thanks,
Nick




|---------+------------------------------>
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  |      Subject:  Re: [JAVA3D] Creating Native Executables in JBuilder w/             
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Nick,

I'm assuming that JBuilder is only making an exe launcher like
Codewarrior does. (thus it still requires Java and Java 3D to be
installed on any client machine)  JBuilder hasn't actually added a Java
native compiler has it?

- John Wright
Starfire Research

Nick Stark wrote:
>
> Hello,
>
> I recently noticed that JBuilder7 has the ability to create native
> executables for a project, and I decided to just try it out to see how it
> worked.  I include all the java3D dependencies in the jar file that is
> created for the executable, but when I run the executable, I get an error
> that J3D was not found in the java.library.path.  I know how to set this
up
> correctly when making a batch file with a jar, but it seemed to me that
the
> executable should have all the proper paths set up internally.  If anyone
> has ideas, I'd appreciate it.
>
> Thanks,
> Nick
>
>
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