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I'm surprised such a simple example doesn't
work. I even reduced
the noise and made everything planar.
Looks like a bug to me.
-DaveS
ps. Used same setup
pps. Here is the modified data:
Point3d[] coordinates =
{
//outer bounds of the polygon new Point3d(2., 0.0, 0.0), new Point3d(2., 0.0, 1.3), new Point3d(0.0, 0.0, 1.3), new Point3d(0.0, 0.0, 0.0),
//the
hole
new Point3d(1.93, 0.0, 0.07), new Point3d(0.07, 0.0, 0.07), new Point3d(0.07, 0.0, 1.13), new Point3d(1.93, 0.0, 1.13)
};
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Title: Bug in triangulating polygons with multiple contours
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- Re: [JAVA3D] X3D M6 Problems: Web3d.org... Justin Couch
- Re: [JAVA3D] X3D M6 Problems: Web3d... P. Flavin
- Re: [JAVA3D] X3D M6 Problems: Web3d.org... P. Flavin
