John,
Thanks for your help. As far as your comment on allocating memory, I have
never thought about how to do that without using a batch file, but I might
have to look into that out of curiosity since it is an annoyance at times,
but at least it's nothing more than that. I'll post an answer if I ever
discover a way to put that information in the JAR file.
Nick
|---------+------------------------------>
| | John Wright |
| | <wright@MNSTARFIRE.|
| | COM> |
| | Sent by: Discussion|
| | list for Java 3D |
| | API |
| | <JAVA3D-INTEREST@JA|
| | VA.SUN.COM> |
| | |
| | |
| | 01/10/2003 10:26 AM|
| | Please respond to |
| | Discussion list for|
| | Java 3D API |
| | |
|---------+------------------------------>
>--------------------------------------------------------------------------------------------------------------------------------------------------|
|
|
| To: [EMAIL PROTECTED]
|
| cc:
|
| Subject: Re: [JAVA3D] Creating Native Executables in JBuilder
w/Java3Dlibraries |
>--------------------------------------------------------------------------------------------------------------------------------------------------|
Nick,
Long ago I ran into a similar issue with Codewarrior. The EXEs were
keyed to a specific JRE and if the client updated Java the old EXEs
would no longer work. Thus I stopped using the EXEs. So now I'm back
to using batch files or JAR files to launch Java programs. The only
real problem I don't have a solution to is how to tell a JAR to allocate
more memory (often needed for Java 3D applications) without using a
batch file.
- John
Nick Stark wrote:
>
> You are correct. The Java and Java3D JREs must be present on the
computer
> running the executable. Actually, I encountered the problem on a
> coworker's computer yesterday (who also has all the sdks installed), but
> trying the same executable on my computer is working, so I'm guessing it
> might be an environment or registry variable problem because we have
> identical versions of everything except Windows. (He is running XP while
> I'm using 2000).
>
> In any case, it's still a mystery why we can't get it working on his box,
> but it appears to be a isolated problem.
>
> Thanks,
> Nick
>
> |---------+------------------------------>
> | | John Wright |
> | | <wright@MNSTARFIRE.|
> | | COM> |
> | | Sent by: Discussion|
> | | list for Java 3D |
> | | API |
> | | <JAVA3D-INTEREST@JA|
> | | VA.SUN.COM> |
> | | |
> | | |
> | | 01/10/2003 09:36 AM|
> | | Please respond to |
> | | Discussion list for|
> | | Java 3D API |
> | | |
> |---------+------------------------------>
> >
--------------------------------------------------------------------------------------------------------------------------------------------------|
> |
|
> | To: [EMAIL PROTECTED]
|
> | cc:
|
> | Subject: Re: [JAVA3D] Creating Native Executables in JBuilder
w/ Java3Dlibraries
|
> >
--------------------------------------------------------------------------------------------------------------------------------------------------|
>
> Nick,
>
> I'm assuming that JBuilder is only making an exe launcher like
> Codewarrior does. (thus it still requires Java and Java 3D to be
> installed on any client machine) JBuilder hasn't actually added a Java
> native compiler has it?
>
> - John Wright
> Starfire Research
>
> Nick Stark wrote:
> >
> > Hello,
> >
> > I recently noticed that JBuilder7 has the ability to create native
> > executables for a project, and I decided to just try it out to see how
it
> > worked. I include all the java3D dependencies in the jar file that is
> > created for the executable, but when I run the executable, I get an
error
> > that J3D was not found in the java.library.path. I know how to set
this
> up
> > correctly when making a batch file with a jar, but it seemed to me that
> the
> > executable should have all the proper paths set up internally. If
anyone
> > has ideas, I'd appreciate it.
> >
> > Thanks,
> > Nick
> >
> >
>
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