John,

Thanks for your help.  As far as your comment on allocating memory, I have
never thought about how to do that without using a batch file, but I might
have to look into that out of curiosity since it is an annoyance at times,
but at least it's nothing more than that.  I'll post an answer if I ever
discover a way to put that information in the JAR file.

Nick




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|         |           list for Java 3D   |
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  |      Subject:  Re: [JAVA3D] Creating Native Executables in JBuilder              
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Nick,

Long ago I ran into a similar issue with Codewarrior.  The EXEs were
keyed to a specific JRE and if the client updated Java the old EXEs
would no longer work.  Thus I stopped using the EXEs.  So now I'm back
to using batch files or JAR files to launch Java programs.  The only
real problem I don't have a solution to is how to tell a JAR to allocate
more memory (often needed for Java 3D applications) without using a
batch file.

- John

Nick Stark wrote:
>
> You are correct.  The Java and Java3D JREs must be present on the
computer
> running the executable.  Actually, I encountered the problem on a
> coworker's computer yesterday (who also has all the sdks installed), but
> trying the same executable on my computer is working, so I'm guessing it
> might be an environment or registry variable problem because we have
> identical versions of everything except Windows. (He is running XP while
> I'm using 2000).
>
> In any case, it's still a mystery why we can't get it working on his box,
> but it appears to be a isolated problem.
>
> Thanks,
> Nick
>
> |---------+------------------------------>
> |         |           John Wright        |
> |         |           <wright@MNSTARFIRE.|
> |         |           COM>               |
> |         |           Sent by: Discussion|
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> |         |           <JAVA3D-INTEREST@JA|
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> |         |                              |
> |         |           01/10/2003 09:36 AM|
> |         |           Please respond to  |
> |         |           Discussion list for|
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> |---------+------------------------------>
>   >
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>   |
|
>   |      To:       [EMAIL PROTECTED]
|
>   |      cc:
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>   |      Subject:  Re: [JAVA3D] Creating Native Executables in JBuilder
w/              Java3Dlibraries
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>   >
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>
> Nick,
>
> I'm assuming that JBuilder is only making an exe launcher like
> Codewarrior does. (thus it still requires Java and Java 3D to be
> installed on any client machine)  JBuilder hasn't actually added a Java
> native compiler has it?
>
> - John Wright
> Starfire Research
>
> Nick Stark wrote:
> >
> > Hello,
> >
> > I recently noticed that JBuilder7 has the ability to create native
> > executables for a project, and I decided to just try it out to see how
it
> > worked.  I include all the java3D dependencies in the jar file that is
> > created for the executable, but when I run the executable, I get an
error
> > that J3D was not found in the java.library.path.  I know how to set
this
> up
> > correctly when making a batch file with a jar, but it seemed to me that
> the
> > executable should have all the proper paths set up internally.  If
anyone
> > has ideas, I'd appreciate it.
> >
> > Thanks,
> > Nick
> >
> >
>
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