hi all! as far as i know the viewfrustum represents, after invoking viewingPlatformMoved(), the frustum for the *last* rendered frame.
i've noticed that there is a method called manualPlatformMove(). from the docs i see that this can be used to reorient the frustum. i'm doing the following: in a behavior which wakes up on a specified time i have modified my viewtransform so that it represents the new view position for the next frame. now, how can i modify the frustum that it represents the newly created viewtransform, that i can do propper clipping with no framedelay? thnx in advance, holger =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".