Holger Kral wrote:

if i do a fast rotation via usercontrols i still
see the patches of my terrain 'popping' in at the
border of the screen. if the above is the right way
to do the manualplatformmove, then it may be a bug in
my application....
The code you're posting looks right to me so I guess it's a problem with
your app code not correctly dealing with partially clipped polygons.
It's a bit hard to say though, it could be the VF code's fault too. Can
you create some edge cases where you just move a single triangle just
into and just out of the frustum and check on the return values of
isPointInFrustum() and isTriangleInFrustum()? If both of those return
the correct answer, then the bug is most probably in your code, if they
don't return the correct answer, time for me to go hunting for the
problem :)

--
Justin Couch                         http://www.vlc.com.au/~justin/
Java Architect & Bit Twiddler              http://www.yumetech.com/
Author, Java 3D FAQ Maintainer                  http://www.j3d.org/
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"Humanism is dead. Animals think, feel; so do machines now.
Neither man nor woman is the measure of all things. Every organism
processes data according to its domain, its environment; you, with
all your brains, would be useless in a mouse's universe..."
                                              - Greg Bear, Slant
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