Holger Kral wrote:
if i do a fast rotation via usercontrols i still see the patches of my terrain 'popping' in at the border of the screen. if the above is the right way to do the manualplatformmove, then it may be a bug in my application....
The code you're posting looks right to me so I guess it's a problem with your app code not correctly dealing with partially clipped polygons. It's a bit hard to say though, it could be the VF code's fault too. Can you create some edge cases where you just move a single triangle just into and just out of the frustum and check on the return values of isPointInFrustum() and isTriangleInFrustum()? If both of those return the correct answer, then the bug is most probably in your code, if they don't return the correct answer, time for me to go hunting for the problem :)
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