well...that's a problem.

Would a thread also be stopped on minimization? I mean, if you start it
a separate thread for the network stuff would that also stop?? Because
I have network communication that I also need to keep running to update
my animation.

Mario


-----Original Message-----
From: John Wright
To: [EMAIL PROTECTED]
Sent: 1/14/2003 6:38 AM
Subject: Re: [JAVA3D] ? Behavior WakeupOnElapsedTime ?

Mario,

Yes, when a Java 3D app is minimized it goes to sleep (behaviors stop
executing).  Because of this behavior we've been trying to find a way to
prevent users from minimizing our application (so far I haven't found a
way to prevent that).  This is a real problem for us as we need to
process network communication whether or not the application is
minimized.

- John Wright
Starfire Research

"ZACZEK, MARIUSZ P. (JSC-DM) (NASA)" wrote:
>
> Hi,
>   This is what I declare in my behavior for wakeup conditions:
>
>       int samplingtime = 1;
>       WakeupOnElapsedTime conditions = new
> WakeupOnElapsedTime(samplingtime);
>
>   I notice this situation...when I run my code I have my behavior
update the
>   value inside a textbox in a swing portion. BUT, when I minimize the
window
>   this value does seem to change...basically given the wakup condition
this
>   value should be increasing by 1 every 1 millisecond (samplingtime =
1),
> but
>   instead the value seems to be stopped...I can keep the window
minimized
> for
>   a long time and once I restore it I only then see the value change.
By
> that
>   time the value should already have increased by several hundred. It
almost
>   seems like the conditions are based on frames and not on elapsed
time. Has
>   anyone seen this kind of problem?
>
>    Mario
>
> Mariusz Zaczek
> NASA - Johnson Space Center
> Automated Vehicles and Orbit Analysis / DM35
> Flight Design and Dynamics Division
> Mission Operations Directorate
> Bldg: 30A     Room: 3040A
>
> Disclaimer: "The opinions, observations and comments expressed in my
email
>              are strictly my own and do not necessarily reflect those
of
> NASA."
>
>
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