Hi Artur:

Thank you for your help.  Texture needs to load the figures in a restricted
size: should be the power of 2.  That is why I am trying to use raster, to
get a more flexibility of loading images of any size.  If there is another
way of rendering images (rather than texture and raster) in J3D, could you
please tell me?

G.B.

----- Original Message -----
From: "Artur Biesiadowski" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, January 15, 2003 11:22 AM
Subject: Re: [JAVA3D] Something wrong about Raster?


> GB Liu wrote:
> >   However, this is true only for the ColorCube.  The raster
> > image moves in a funny way.  Could you please let me know what I should
> > do to get the rastered image working exactly as the ColorCube?  Thank
you!
>
> Raster is screen-dimension image placed at pixel which is a projection
> of raster 'point' onto screen. It is not a 3d flat panel with image on
> it - for this, use Shape3D with quad with texture. Raster is always
> aligned to screen and does not change size with distance - it is better
> to think about it as about 2d image which by accident is visible near to
> projection of 3d point, then to think about real 3d object.
>
> Artur
>
>
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