Hi Artur: Thank you for your help. Texture needs to load the figures in a restricted size: should be the power of 2. That is why I am trying to use raster, to get a more flexibility of loading images of any size. If there is another way of rendering images (rather than texture and raster) in J3D, could you please tell me?
G.B. ----- Original Message ----- From: "Artur Biesiadowski" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Wednesday, January 15, 2003 11:22 AM Subject: Re: [JAVA3D] Something wrong about Raster? > GB Liu wrote: > > However, this is true only for the ColorCube. The raster > > image moves in a funny way. Could you please let me know what I should > > do to get the rastered image working exactly as the ColorCube? Thank you! > > Raster is screen-dimension image placed at pixel which is a projection > of raster 'point' onto screen. It is not a 3d flat panel with image on > it - for this, use Shape3D with quad with texture. Raster is always > aligned to screen and does not change size with distance - it is better > to think about it as about 2d image which by accident is visible near to > projection of 3d point, then to think about real 3d object. > > Artur > > =========================================================================== > To unsubscribe, send email to [EMAIL PROTECTED] and include in the body > of the message "signoff JAVA3D-INTEREST". For general help, send email to > [EMAIL PROTECTED] and include in the body of the message "help". > =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".