John Wright wrote:
TextureLoader is capable of loading "textures" / "images" of sizes other
than powers of two.  It will automatically adjust the image for you.  So
it can be flexible if you let it.  (I try to make all my textures powers
of two so such adjustments aren't necessary)
To add to John's point - if you provide them as powers of two directly,
that saves having an extra copy of the image floating around in memory
too at some point during the process. If you have moderately sized
textures ( >256x256) then that can add up to quite a lot of memory being
used.

--
Justin Couch                         http://www.vlc.com.au/~justin/
Java Architect & Bit Twiddler              http://www.yumetech.com/
Author, Java 3D FAQ Maintainer                  http://www.j3d.org/
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                                              - Greg Bear, Slant
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