Hello.
I'm actually adding some more eye candy to my little thing, and wanted to put DOT3 
bump,
some mapping.
I've got Shape3D objects, whose colors are set using the Material. I would like them 
to have
a bump and a texture to make the surface less flat and uniform.
Actually, the problems i encounter are:
- when i add the bump, the object losses its color, and gets a grey corresponding to 
the conversion
of the three colors (some kind of average)
- using vertex colors does not change anything to the color of the bump.
- adding colored mapping over the bump changes the color, but this is static coloring. 
i can't change it
without changing the mapping.
If you have any idea, i'll be happy to hear you. Thanks.

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