Hello. I'm actually adding some more eye candy to my little thing, and wanted to put DOT3 bump, some mapping. I've got Shape3D objects, whose colors are set using the Material. I would like them to have a bump and a texture to make the surface less flat and uniform. Actually, the problems i encounter are: - when i add the bump, the object losses its color, and gets a grey corresponding to the conversion of the three colors (some kind of average) - using vertex colors does not change anything to the color of the bump. - adding colored mapping over the bump changes the color, but this is static coloring. i can't change it without changing the mapping. If you have any idea, i'll be happy to hear you. Thanks.
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