>- i can't apply anything over the bump, as multitexturing is not working when using 
>combine modes
>in current implementation. (Last time i had the j3d team, it was to be implemented 
>for 1.4...)
Oh, just reading the dot3 tutorial from j3d.org.
"Actually there should be another way by using a second TextureUnitState and a second 
COMBINE_MODE but somehow I couldn't get it to work on any of the many different 
hardware and software configuration I tried it on. The same goes for the specular dot 
term where you use the halfway vector with another dot3 combine and add the result to 
the first one
". that problem is caused by the non implementation of multipass/multiple texture unit 
use until 1.4. Maybe the tutorial should tell that.

===========================================================================
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA3D-INTEREST".  For general help, send email to
[EMAIL PROTECTED] and include in the body of the message "help".

Reply via email to