>- i can't apply anything over the bump, as multitexturing is not working when using >combine modes >in current implementation. (Last time i had the j3d team, it was to be implemented >for 1.4...) Oh, just reading the dot3 tutorial from j3d.org. "Actually there should be another way by using a second TextureUnitState and a second COMBINE_MODE but somehow I couldn't get it to work on any of the many different hardware and software configuration I tried it on. The same goes for the specular dot term where you use the halfway vector with another dot3 combine and add the result to the first one ". that problem is caused by the non implementation of multipass/multiple texture unit use until 1.4. Maybe the tutorial should tell that.
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