> I've deleted the original email, but from the code snippet I remember > seeing only the coordinate date being placed into the GeometryInfo > structure. Maybe I missed where the texCoords and colors where being > placed in as well. If you copy all information over to the GeometryInfo > class then you'll be fine. But as it stood I think it was missing some > pieces.
You are right. I've looked again at the code and it was using only the coordinates. > So are you doing this GI-NG-Stripifier route with Xj3D, loaders in > general? We still need to figure out a good route to deal with loaders > from Xj3D's perspective. Our main goal is implementing the X3D spec > correctly, and this contains alot more functionality then a loader > needs. For one we add a branchgroup around almost everything so we can > remove it later. The GI-NG-Stripifier works in most of the cases well enough. However, I have observed that in some very rare cases, it fails. I mean you can get a totaly wrong normal. I suppose that's because of floating point errors. Florin > -- > Alan Hudson > President: Yumetech, Inc. http://www.yumetech.com/ > Web3D Open Source Chair http://www.web3d.org/TaskGroups/source/ =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
