> I've deleted the original email, but from the code snippet I remember
> seeing only the coordinate date being placed into the GeometryInfo
> structure.  Maybe I missed where the texCoords and colors where being
> placed in as well.  If you copy all information over to the GeometryInfo
> class then you'll be fine.  But as it stood I think it was missing some
> pieces.

You are right. I've looked again at the code and it was using only the
coordinates.

> So are you doing this GI-NG-Stripifier route with Xj3D, loaders in
> general?  We still need to figure out a good route to deal with loaders
> from Xj3D's perspective.  Our main goal is implementing the X3D spec
> correctly, and this contains alot more functionality then a loader
> needs.  For one we add a branchgroup around almost everything so we can
> remove it later.

The GI-NG-Stripifier works in most of the cases well enough. However, I have
observed that in some very rare cases, it fails. I mean you can get a totaly
wrong normal. I suppose that's because of floating point errors.

Florin



> --
> Alan Hudson
> President: Yumetech, Inc.                      http://www.yumetech.com/
> Web3D Open Source Chair        http://www.web3d.org/TaskGroups/source/

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