I would also suggest using OptimizeIt to see where your memory resources are going.
Very handy application that lets one see total number of objects allocated, percent
time spent in subroutines, and an allocation table to see when objects are being
allocated.
Sean
-----Original Message-----
From: greg baboolal [mailto:[EMAIL PROTECTED]]
Sent: Tue 1/21/2003 4:49 AM
To: [EMAIL PROTECTED]
Cc:
Subject: Re: [JAVA3D] A little help with code / system resource efficiency
Hi all, thanks for the input so far (Ben: I am having
a look a junit now.)
My reasoning behind this line of thought started from
a rogue claculation occurance that happens when the
balls are at a sharp angles to each other. I have
still yet to discover what is happening in these
somewhat rare cases as the general calculation is ok,
in the instance of this rogue event, the pretermined
calculated path seems to take an unsually long amount
of time, which inccurs a quick build up of memory
consumption.
For example if on loading or resetting the table, a
cue force of 800 is stipulated and the ball's angle is
set to be 359 the simulation takes a while before
finally computing all paths. The simulation is
governed by a thread and then these path arrays are
given to each respective ball interpolator.
However should I even try to put a triangle pack of
balls on the table this computation runs indefinately,
I understand that the calculation algorithm used at
present is not suitable for such a situation.
But prior to establishing the triangle pack scenario,
I would like to get the app to be using it's resources
effectively even in it's primitive state.
At present my only way of knowing what is happening is
from the system monitor thingy.
Florin hit the nail on the head:
If you see that when loading the
scene
your memory usage increses with 10 mb, then reset the
scene and start
all
over and the memory increases another 10 mb, and each
time you repeat
the
steps above the memory increses 10 mb, and after a
while you see that
the vm
is using 250 mb, that surely reflects something, don't
you think so ?
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