Under Direct3D9 hardware, what are the relative performance of plain
triangle strip meshes against indexed ones? (Even if only qualitatively.)
Are Java3D taking advantage (even indirectly through D3D) of vertex caches?
Does Java 3D exploit the Nvidia OpenGL 1.4 shader extensions?
Are there figures/common knowledge about use policies and exploitable sizes
of vertex caches found in the R300/NV30/P10 hardware?
Thanks,
                        Antonio Cacho

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