Hi, I think you can find some answer here : http://www.j3d.org/implementation/properties.html because some features are optional due compatibility.
I think Java3D 1.3 is mainly upon OpenGL 1.3... Alessandro ----- Original Message ----- From: "AJCacho" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Monday, January 27, 2003 11:22 PM Subject: [JAVA3D] Geometry performance on D3D9 hardware > Under Direct3D9 hardware, what are the relative performance of plain > triangle strip meshes against indexed ones? (Even if only qualitatively.) > Are Java3D taking advantage (even indirectly through D3D) of vertex caches? > Does Java 3D exploit the Nvidia OpenGL 1.4 shader extensions? > Are there figures/common knowledge about use policies and exploitable sizes > of vertex caches found in the R300/NV30/P10 hardware? > Thanks, > Antonio Cacho > > =========================================================================== > To unsubscribe, send email to [EMAIL PROTECTED] and include in the body > of the message "signoff JAVA3D-INTEREST". For general help, send email to > [EMAIL PROTECTED] and include in the body of the message "help". _______________________________________________________________________ Busca Yahoo! O serviço de busca mais completo da Internet. O que você pensar o Yahoo! encontra. http://br.busca.yahoo.com/ =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".