> 2. Use two textures, one greyscale specifying alpha values > that you use to > create a texture in ALPHA format, and that one you combine / > modulate with > the original rgb texture. In that case, both textures can be > in jpg format, > first as grayscale, second as rgb. Your graphic card must > support at least > two texture units. >
I think it's easier to do it with one texture (from a PNG file). =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".