> 2. Use two textures, one greyscale specifying alpha values
> that you use to
> create a texture in ALPHA format, and that one you combine /
> modulate with
> the original rgb texture. In that case, both textures can be
> in jpg format,
> first as grayscale, second as rgb. Your graphic card must
> support at least
> two texture units.
>

I think it's easier to do it with one texture (from a PNG file).

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