Try to use one of the following View methods, see which one suits you best:
a) setDepthBufferFreezeTransparent(false); b) setTransparencySortingPolicy(View.TRANSPARENCY_SORT_GEOMETRY); Check java docs for the View object. Personally, I'm using the first approach, the second one have a negative impact on the Switch nodes, which are not able anymore to switch off transparent objects. Cheers, Florin -----Urspr�ngliche Nachricht----- Von: Lan Wu-Cavener [mailto:[EMAIL PROTECTED]] Gesendet: Freitag, 31. Januar 2003 21:11 An: [EMAIL PROTECTED] Betreff: Re: [JAVA3D] advice and tips on a tree - more questions I just found another strange problem with my tree texture mapping. When a tree get very close to the viewer, it becomes transparent and the trees behind it actually show through its trunk. Please see the image I attached. Could you please help me to figure out why? Thanks in advance! Lan Lan Wu-Cavener Dept. of Landscape Architecture ==========================================================================To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
