hi Florin, let me try to be a bit more clear... but first - J3D has just a marginal presence in my project (just to visualize the effects), so forgive me if I'm missing things which wouldn't be missed by J3D expert :-)
hmm...so, I have an Alpha which is a source of values defining a rotation over the X axis. next, another Alpha generates values for the Y rotation. I was thinking whether it is possible to make one cube rotating over X and Y with these two Alphas, using one RotationInterpolator? or, this was a bad design to make Alphas - maybe, some kind of Transformation3D is needed here, or so...? cheers, Nikolaj Florin Herinean wrote: > > Can you be a little more clear ? > > You can write your own Interpolator, so it can use as many alphas as you > like. The stock interpolators only use one alpha. If you want to use the > stock interpolators with more alphas, than the best approach is to create > your own alpha which depends on the other alphas that you provide. In your > alpha, then you define the rules to combine the values of the other alphas. > > Cheers, > > Florin > > -----Ursprüngliche Nachricht----- > Von: Nikolaj Uzunow [mailto:[EMAIL PROTECTED]] > Gesendet: Montag, 3. Februar 2003 12:34 > An: [EMAIL PROTECTED] > Betreff: [JAVA3D] two Alphas for one Interpolator - is it possible? > > hi All, > > is it possible to make an interpolator (for example, RotationInterpolator) > dependent not on one Alpha object, but on two Alphas? > I've defined my own class extending Alpha, but returning values which are > not > time-based but depend on another parameters. > I need to make a 3D object to respond to two Alphas. or, maybe it would be > easier to apply another transformation to my obj which in order may take 2 > Alphas as an input...? > > what do you think? > > thanks in advance for any suggestions, > Nikolaj > > =========================================================================== > To unsubscribe, send email to [EMAIL PROTECTED] and include in the body > of the message "signoff JAVA3D-INTEREST". For general help, send email to > [EMAIL PROTECTED] and include in the body of the message "help". > > =========================================================================== > To unsubscribe, send email to [EMAIL PROTECTED] and include in the body > of the message "signoff JAVA3D-INTEREST". For general help, send email to > [EMAIL PROTECTED] and include in the body of the message "help". ==========================================================================To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
