Can you be a little more clear ? You can write your own Interpolator, so it can use as many alphas as you like. The stock interpolators only use one alpha. If you want to use the stock interpolators with more alphas, than the best approach is to create your own alpha which depends on the other alphas that you provide. In your alpha, then you define the rules to combine the values of the other alphas.
Cheers, Florin -----Ursprüngliche Nachricht----- Von: Nikolaj Uzunow [mailto:[EMAIL PROTECTED]] Gesendet: Montag, 3. Februar 2003 12:34 An: [EMAIL PROTECTED] Betreff: [JAVA3D] two Alphas for one Interpolator - is it possible? hi All, is it possible to make an interpolator (for example, RotationInterpolator) dependent not on one Alpha object, but on two Alphas? I've defined my own class extending Alpha, but returning values which are not time-based but depend on another parameters. I need to make a 3D object to respond to two Alphas. or, maybe it would be easier to apply another transformation to my obj which in order may take 2 Alphas as an input...? what do you think? thanks in advance for any suggestions, Nikolaj =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help". ==========================================================================To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
