:o) .... Hi
all! more than a question, this is what I have learned and I want to share it
since others may have this problem too (specially Java3D beginner as I am): I had the problem that
even by specifying the texture of an object as RGBA and modifying the byte
corresponding to the Alpha channel of some of the pixels in order to make them
transparent, nothing happened. So
far, I did what was addressed (or at least what I understood) in the tutorials
and some web sites, but nothing happened and even worse, no error/exceptions
were thrown. But finally I realize
that it is not enough to alter the information related to the Alpha channel in
the bytes of the texture, it most also have to be specified the transparency
properties in the material, through the “setTransparencyAttributes”
method which also specifies that Alpha information MUST be used ... otherwise
it is ignored ;o) Thanks to Wolfgang, Cheers, Risto. |
- [JAVA3D] Got it! ... [JAVA3D] Invisible pixels in tex... Risto Rangel-Kuoppa
- [JAVA3D] Got it! ... [JAVA3D] Invisible pixels i... Risto Rangel-Kuoppa